Hunters prefer to stay back and deal massive damage with all firearms. They can also knock down and slow enemies, making them useful in all situations.


Hunters are the main damage dealing character class in the game and they specialize in ranged combat skills. They can also learn versatile crowd control abilities. They use small-sized (S) clothes but have better base armor stats to doctor which make them more durable.

In a group, their main task is to deal massive damage to the target. Their armor is too weak for off-tanking bosses but they can aggro most adds in the boss encounters. Hunters are the most popular class in

Hunter SkillsEdit

Smooth Moves:

  • All friendly characters within 16yds move and attack faster for 30 Sec.
  • Cooldown Time: 2 min.
  • Energy Cost: 30

Pocket Rocket:

  • Deals additional 138 Damage to enemy + all enemies within 10 yds of target
  • Cooldown: 50 Sec
  • Energy Cost: 60

Energy Spike:

  • Friendly Target (or self target) gains 130 Energy
  • Cooldown: 1 min
  • Energy Cost: 20

Ripping Shot:

  • Deals Additional 130 Damage and causes additional 150 Damage over 2 seconds
  • Cooldown: 25 Secs
  • Energy Cost: 30


  • Knocks back target and all enemies within 10 yds of target
  • Cooldown: 30 Secs
  • Energy Cost: 40

Crippling Shot:

  • Deals additional 179-181 Damage and slows down the enemy for 5 secs
  • Cooldown: 5 secs
  • Energy Cost: 15